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Serious Games

Take Care

Informing young adults about their healthcare rights, through instant messaging.

Interactive Story Game Young adults 2018
Take Care
Client France Assos Santé
Execution DOWiNO (2018)

My roles on this project

Design Creative direction Pedagogical strategy Game design

Take Care is a smartphone serious game whose goal is to inform young adults about their healthcare rights (the right to be forgotten, the right to information, access to care, prevention…) and to raise their awareness of major health topics (vaccination, sexual health, mental health, addiction…).

This « Interactive Story Game » works on the principle of an instant-messaging service: the player takes on the role of a young person and makes choices through multiple-choice conversations with characters. Throughout these conversations, the game subtly delivers information about users’ healthcare rights, finely woven into the storyline to keep players immersed.