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Gamified pedagogical solutions

Vaccine Supply Chain

Supply-chain workshop for 150-180 Sanofi employees, inspired by the beer game.

150-180 participants Inspired by the beer game 2018
Vaccine Supply Chain
Client Sanofi
Execution DOWiNO (2018)

My roles on this project

Design Creative direction Pedagogical strategy Gamification

As part of its end-of-year seminar, Sanofi commissioned a playful, team-building educational workshop on the topic of supply chain. Embedded into a team-building day for 150 to 180 Sanofi employees from different departments, the workshop had to make participants understand the impacts of variability (industrial / demand / regulatory) on the supply chain, while staging realistic events that can occur in the chain (bullwhip effect, demand variation, new capacity constraints, etc.).

To meet this brief, we designed and ran a game inspired by the beer game in which each table competed against the others. Our solution accounted for the large number of participants, which led us towards a concept that prioritised feasibility and respect for the imposed timing, in order to meet the educational objectives.