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Gamified pedagogical solutions

Data Hack

Rolling out new internal cybersecurity rules with a pixel-art pirate module.

IS security Pixel-art pirate 2021
Data Hack
Client Fnac-Darty
Execution DOWiNO (2021)

My roles on this project

Design Creative direction Pedagogical strategy Gamification

Data Hack is a serious training game for Fnac-Darty group employees, whose goal is to communicate the new rules around internal information-systems security.

The game is built around two modules: one covers the acceptable-use policy for information systems and the other covers the IT administrator policy.

Since the topic of security and proper IT use isn’t exactly a smile-bringer at first glance (even though Fnac-Darty employees and administrators had to take ownership of the new policies), we proposed a training module with an off-beat tone, design, and gameplay.