Gamified pedagogical solutions
Rolling out new internal cybersecurity rules with a pixel-art pirate module.
My roles on this project
Data Hack is a serious training game for Fnac-Darty group employees, whose goal is to communicate the new rules around internal information-systems security.
The game is built around two modules: one covers the acceptable-use policy for information systems and the other covers the IT administrator policy.
Since the topic of security and proper IT use isn’t exactly a smile-bringer at first glance (even though Fnac-Darty employees and administrators had to take ownership of the new policies), we proposed a training module with an off-beat tone, design, and gameplay.