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Consulting

Chance

2016
Chance
Client Y Generation (now CHANCE)
Consulting DOWiNO (2016)

My roles on this project

Framing Gamification consulting Mini-game co-design Quality assurance

Chance is an organisation that offers a deep skills assessment to its clients, supporting them from their initial reflection through to their new professional life.

Originally, the start-up was called Y Generation and was working on an ambitious, innovative training project to detect the soft skills of the « invisible » of recruitment (people without diploma or professional qualification) through a collection of mobile mini-games. We worked with their team on this first version of the project to help them propose games that were both very playful, relevant in their approach to tracking soft skills through player decisions, and extremely well optimised. The first audience targeted was mainly young Brazilians with limited resources. Y Gen was a laureate of the Google Impact Challenge.

The project pivoted in 2017 to become Chance, specialising in career change.